Daily races
Use /daily to see today’s goals, your progress and the current leaders.
Mining, building, farming, fishing, combat and exploration all count towards Cubed Chaos progression and short competitions. Normal survival remains the main game.
Each UTC day selects three featured statistics. Results settle once after the day closes. Ties are handled consistently and each reward is paid once.
Use /daily to see today’s goals, your progress and the current leaders.
Mining, Woodcutting, Excavation, Farming, Fishing, Combat, Archery, Taming, Acrobatics and Artisan.
A readable account level summarises broad progression instead of showing an enormous raw score.
Mining, building, farming, combat and exploration count towards the matching skills. Limits prevent repeated actions from being counted unfairly, and progress is saved safely.
This system measures gameplay. It does not infer paid rewards or entitlements from statistics.
Private 1v1 training and parkour take place away from normal survival. When you leave, you return to your usual world and progress.