Cubed Chaos progression

Mining, building, farming, fishing, combat and exploration all count towards Cubed Chaos progression and short competitions. Normal survival remains the main game.

Daily races

Each UTC day selects three featured statistics. Results settle once after the day closes. Ties are handled consistently and each reward is paid once.

Daily races

Use /daily to see today’s goals, your progress and the current leaders.

Ten skills

Mining, Woodcutting, Excavation, Farming, Fishing, Combat, Archery, Taming, Acrobatics and Artisan.

Nirvana Power

A readable account level summarises broad progression instead of showing an enormous raw score.

Skills and progress

Mining, building, farming, combat and exploration count towards the matching skills. Limits prevent repeated actions from being counted unfairly, and progress is saved safely.

  • /stats opens the skill dashboard
  • /power shows level and progress
  • /leaderboard compares lifetime or daily results
  • /daily shows featured races

This system measures gameplay. It does not infer paid rewards or entitlements from statistics.

Private games

Private 1v1 training and parkour take place away from normal survival. When you leave, you return to your usual world and progress.