Beta 2 is about turning a large set of features into one dependable server. The visible additions matter, but reliability matters too: players should not enter a server that is still starting, saved progress should remain safe, and temporary activities should return players to normal survival cleanly.
Survival
Homes, teleport requests, random travel, claims, shops, parties, mail and economy tools all build around a persistent survival world. The goal is not to turn the server into a menu of disconnected minigames. Cubed Chaos reads normal activity and adds goals to it.
Skills and Nirvana Power
Ten skills and permanent counters feed Nirvana Power. The website now presents Power as a level rather than an enormous raw total. Daily races select three statistics each UTC day and settle results once, including safe handling for ties and retries.
Private game spaces
PvP, parkour, the party lounge and the personal vault each use a private game space. PvP and parkour restore normal movement and visibility when they end. Lounges and vaults appear only to the players using them, without replacing the survival world for everyone else.
Player tools
The searchable web guide now sits alongside the in-game handbook. Public player profiles, leaderboards, the website store and game-linked website accounts use the same underlying player identity while keeping private links out of public data.
Discord feedback
Bobo connects Discord bugs and suggestions to the same tracked list used in game. Linked players can also receive relevant status notifications on Discord.
Release checks
Movement in private game spaces, clean server starts, saved progress, payment delivery, mobile website usability and clear reporting are the immediate release checks. Players can help by describing exactly what they did, where they were and what happened next.
